Inspiring and interesting things go here!
(Mostly inactive)

Links & TagsConnect

prokopetz:

One of the occupational hazards of being so preoccupied with game design as a discipline is that sometimes I’ll have dreams that are just some unknown force explaining an idea for a game to me, and last night I dreamed what is possibly the most obnoxious mechanical premise for a game I’ve ever come up with.

In brief, it was a traditional JRPG-style game with an atypical levelling-up scheme. Rather than gaining XP or levelling up at milestones, party members would grow in power by finding and absorbing or ingesting these little extradimensional parasites, represented in the dream as small grub- or fetus-like creatures with smiling humanoid faces. These parasites would be found as treasure and enemy drops, and could freely be given to any party member, except for the player character; the player character alone was unable to use them for Plot Reasons, and was entirely reliant on equipment to grow in power instead.

Absorbing a parasite both granted permanent stat boosts and unlocked weird psychic powers. However, they’d also cause progressive personality changes in the party members to which they were assigned, reflected by changes in dialogue and interactions, and eventually in granting or denying access to particular side quests. This function of the parasites was undocumented, and would likely go unnoticed by the player on their initial playthrough, as they’d level up as they went and would never see the unmodified dialogues.

A further wrinkle is that this effect was mediated by the game’s expected progression. Farming parasites and “over-levelling” beyond where the game expected you to be would accelerate the personality changes, while going deliberately under-levelled would slow them (i.e., by giving your party members more time to acclimate to having bugs in their brains); like the personality changes themselves, the existence of these hidden modifiers would not be hinted at to the player.

If you spent a long enough stretch of the game sufficiently over-levelled, you’d eventually receive a non-standard game over where your party would betray, kill, and eat the player character. Furthermore, this non-standard ending had a deliberate “eclipse phase” whereby it would wait for a while after you hit the required threshold before pulling the trigger, in particular making sure that you’ve saved at least once, leaving your save file irrevocably fucked.

As a final twist, the non-standard game over would only trigger after resting; though the game’s mechanics would heavily incentivise resting on a regular basis, it would theoretically be possible to massively over-level your party on purpose and avoid the bad ending simply by never resting again, potentially as a speedrun strat. However, doing so would alter the game’s ending to replace the usual final boss with a hopeless solo boss fight against your own massively over-levelled party.


helloanthy:

image

12.09.2023 💜 today’s anthy!

been doing too much realism lately 🫠

(via revolutionarygirlanthy)


cassandrajean:

image
image
image
image
image

The Knighting Series is now available in my INPRNT store!


1five1two:

image

‘Dragon’. Witold Pruszkowski. 1896.

(via slavicafire)


mmelifluus:

image

epic sword pull sequence

(via himemeiya)


faithschaffer:

image


faithschaffer:

image


loish:
“Popcorn ~ my latest painting!
”

loish:

Popcorn ~ my latest painting!


anjona-art:
“Another citizen of the Temple Arcology: Cleo, Eleanors daughter. Being the Prophets heir puts a lot of pressure on her, but she still remains a cheerful kid and her mothers joy.
She also has a brother, but he turned out not to be so...

anjona-art:

Another citizen of the Temple Arcology: Cleo, Eleanors daughter. Being the Prophets heir puts a lot of pressure on her, but she still remains a cheerful kid and her mothers joy.

She also has a brother, but he turned out not to be so important in our adventures.


adalheidis:
“ Enthralled by the creature of the lake
”

adalheidis:

Enthralled by the creature of the lake

(via lunawitchh)


velaversal:

image

didn’t you know? i am a fool

(via ladypearl)


nolvini:

image

I am no mother, I am no bride, I am king

(via revolutionarygirlanthy)


casinocircus:

image

(via himemeiya)


ink-the-artist:
“I watched the new Puss in Boots movie and liked the same character everyone else liked
Keep reading
”

ink-the-artist:

I watched the new Puss in Boots movie and liked the same character everyone else liked

Keep reading

(via artemispanthar)


aptronyms:

aptronyms:

I think it’s interesting to look at a moment from a movie or show or something and go “in real life, it would actually happen like this” (for example, explaining how ace attorney cases would actually go down in a real courtroom) but the second you start acting like something being unrealistic for the sake of the plot is inherently a bad thing then I kill you I kill you I kill you

it’s all about VERISIMILITUDE, not realism !!! a detail or plot-point may be unrealistic by the standards of our world, but as long as it makes sense in the established context of the fictional world that it takes place in, then it’s NOT A BAD THING !!!

(via artemispanthar)